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Our project
Write a game program for the Apple iPhone - Apple iPod touch and distribute it in the Apple Store.


This all started
Trigger for our project was an article by Jenna Wortham in the New York Times on 05.04.2009 and an article by Yukari Iwatani Kane in the Wall Street Journal on 20.04.2009.


Our Requirements
We bring some obsolete with experience in DOS and have been working for years with Microsoft Office applications (including PowerPoint and FrontPage) and Adobe (including Photoshop).


Our approach
In this diary, we will work through our weekly progress report.



18. Week 2009
We have conversations with our children and young people about their interest in games, their preferences for mobile phone manufacturers, their use of mobile phones, their habits in daily use

● Audience aged 16 and over, male and female, advanced technology, decision-making for the iPhone.



By chance, we know that there is now a book by Erica Sadun, "The iPhone Developer's Cookbook - Building Applications with the iPhone SDK" in Addison-Wesley Publishing also published in German. Erica Sadun has built a reputation as a Mac expert and author of IT made: Erica Sadun.

● We ordered "The iPhone Developer Book - Recipes for application programming with the iPhone SDK" for the price of 39,95 Euro each on the website of the InformIT Pearson Education Deutschland GmbH, both in book form as well as in eBook CD edition.


19. Week 2009
Research, research, search and search again: After the first search command "write iPhone" let us through the Internet in English and German and will collect links to all sites which are of interest to our project could be.

● More than 120 printed pages and more than 350 links saved a little to survey the wealth of information to all sorts of borders in the context of programming, hardware and games for mobile handsets worldwide.



For our projects we are looking for a name to us and our work ironically describes.

● We decide for Groovy Fogies: Kinda fits, if you look at the importance of similarities in the Internet viewing.
Groovy: Toll, handwerksmäßig, OK, class, his good mood, "very chic," bombig, prima, durchgedreht, stutzerhaft, perceptive, diligent, neat, clean, clever, sophisticated, smart, elegant, delicate, elegant, easy class .
Fogies: Käuze funny, stupid old people behind the retarded time, erzkonservativ, slow, tütelig, slowpoke



A modern television and film in the film presented (oldie) provide us with the idea for our game program.

● A game for all lovers of this world, whether old or young, rich or poor, regardless of race, ethnic origin and skin color.



We find in the Internet is a young artist, Linda Brotkorb of Günzburg. The paintings and drawings on their own website Dream of Art like us. Here is an excerpt of their own Vita: "At 16 she met on the topic of manga (Japanese comics), with his drawing style they employed a few years. With this comic-style, it was easier for her to paint people and expression in faces bring. Meanwhile Linda paints mainly breadbasket motifs from nature, fantastic landscapes, floral images, and large animals with mostly acrylic on canvas. The features of her paintings are vibrant colors and in great detail amorousness landscapes. Their inspiration is Linda Brotkorb by music, nature and dreams. Since 2002 is the artist, and regularly deals with a painting job. "

● Linda Brotkorb is replaced by the task, a drawing (color, but also in black and concisely) with 3 men and 2 women in a manga style to create. The characters are from different countries come together and acting as both characters, as well as in excerpts (head and chest) to be displayed.



The textual shaping our own web page (default.htm) makes us worry. We decide, on the Internet according to a / r appropriate Texter / in it. We find in the Internet portal machdudas.

● We are a Jobangebot On: Who Writes to profile (see short info about groovy and fogies) a text for a website?


20. Week 2009
We sift through all the information, organize it by subject and divided into working areas. Our appearance should make it clear that our program for all people in this world want to write.

● Our areas of work: Research, Representation and Rights (music, text, images), hardware (Apple Computer, iPhone), programming (including Apple's software, forums), advertising (own website, social networks), marketing, donations, taxes.



We do not have an Apple iPhone or Apple iPod touch and we can not even imagine in the future mobile internet to become addicted. We met with our research on a range of dubious simlockfreien iPhones (170 Euro new). We decide on an Apple iPhone 3G 16 GB black without NETLOCK for 399 Euro.

● Stuff an Apple iPhone 3G 16 GB black without NETLOCK.
● Note: Since we seem to have luck again. We have made the appointment and got a confirmation to our e-mail address with a request to pay in advance. Then again, we have researched on the Internet and found a first indication that it is perhaps a bogus company: No Imprint, Terms and Conditions no, no telephone number, the payee has an account on the country, the Internet domain is an operator from a big city admitted . We have not paid. The search goes on.



We need a Simkarte for the Apple iPhone. Unfortunately, the search results on the network availability, which we refer to the "country" still no UMTS network coverage (broadband for fast Internet reception) have. It is only when all suppliers for GSM / EDGE.

● We postpone the decision until we look at the programming company.



We will contact to a foundation, the world's children. In conversation, we will be fully informed, how and under what circumstances we are by donations to the objectives of this foundation can use. Other considerations are to talk with a tax deferment.

● We supplement the requirements for our game: The love of this world for the children of this world.



Since the legal position on the Internet is getting confused and Abmahnfirmen sprout from the ground, we have become cautious. We find a privacy officer in our neighborhood: Elmar Hilgers of PCKlinik-Moselle, MBA Certified Data Protection Supervisor (FH) from 56841 Traben-Trarbach.

● We ask Mr. Hilgers us in shaping the text of the legally relevant pages (eg imprint) to help.



The re-search into the Apple iPhone and telephone contact to the Apple Store in Munich is very informative. The staff members advised us with a lot of patience.

● We decide on an Apple iPod touch, since the software for the Internet of the iPhone and the iPod is the same. We do not need a phone connection and can use the iPod on our own with a fast wireless connection to access the Internet. This is also done Simkarte the problem.



Again we find a very good offer for the iPod on the Internet. Our research shows very quickly that it was a company which, under a new name after the old mesh fraudulent act appears to be.

● We ordered from the official Apple store an Apple iPod touch 16GB for 279 Euro and an Apple USB Power Adapter for 25 euros, delivery is free.



The information of Mr. Hilgers and a conversation with him, means that we at the present time only a simple form of the imprint to be used. Rechtsanwalt Sören Siebert offers on its website a free eRecht24.de pattern Disclaimer for websites.

● We take the pattern Disclaimer complement our personal information and create the website for the imprint. Mr. Hilgers, we will again, if all the questions about the program and marketing are clear.



The software for programming for the Apple iPod and Apple iPhone can be found on the English side of Apple Developer.

● We register ourselves as iPhone Developer, choose us for the iPhone Developer Program Standard for 79 Euro a year. The next day we get e-mail, the iPhone Developer Program Activation Code. After activation, we have access to the iPhone Development Center.



There are now sufficient applications for the design of our text page (default.htm) received.

● We decide for a smart company Arnsberg: Thoras Text Agentur - young, innovative, different. Thora Meißner gets the job.


21. Week 2009
The Apple iPod touch 16GB and Apple USB Power Adapter are received. Now there is obviously no longer hold. Actually, we were always opposed to this "Schnick-Schnack". "Why do we need a camera in the phone, we only want to call." iPhone and iPod, we are interested in views, but what do we need this? Without instructions must be the iPod of all explored. Suggests a rapid initial enthusiasm detachment in order. It really is the bright madness and it is this technology only a few years old. About the adapter, however, we must soon be charging the battery.
The next day, then everything goes into something quieter trains and we go through our minds before.

● We invite as first and save the instruction manual for the iPod.

● We download and install the latest version of iTunes.



We connect the iPod via the USB cable to our PC (Windows XP). The hardware is automatically detected and after a short time to open iTunes.

● We register the iPod and set up an account for Groovy Fogies On.



If the technique would not. So far we have a cautious Internet users Wireless Local Area Network (WLAN) is not used.

● We study the manual for our FRITZ! Box Fon WLAN 7050 and activate our Fritz! Box wireless connection.
Settings for the wireless network (WLAN)
Enable Wireless: Yes
Radio channel: channel 6
Name of the network (SSID): XXXXXXXXXX
Name of the network (SSID) to announce: Yes
Power: 100%
Mode: Enable 802.11g + +
Wireless stations may communicate amongst themselves: No

WLAN Security
Indicate how the wireless network against unauthorized use and interception is ensured.
WPA Encryption: Enabled
WPA encryption
Set password with which Wi-Fi connections are secured. The password must be 8 to 63 characters long and may contain letters and numbers. The Groß-/Klein-Schreibung is taken into account.
WPA Mode: WPA + WPA2
WPA network key: XXXXXXXXXX

● Our iPod has under "Settings - WiFi - Network select our wireless network already recognized, we only have to enter our network.



In the Apple Store we're looking for a free game and download it on our iPod. Of course it will be tested directly, without the manual to read.

● In the future, we invite interesting games with iTunes on your PC, manage, and they play them from iTunes to iPod.



In the last week we had several contacts with Linda Brotkorb, our Artist of Dream of Art has sent us designs that we have our ideas in text and with example.jpg mailed to them. Meanwhile, three of 5 characters in a manga style to the final finish color. We are thrilled.
This week, our website go online. Based on our experience in web design, we know how important font and size for optimal screen display are. Our research leads us (among many, many other sites) on the following pages that our decisions are important:

Typography: On Screen and typography: shape and appearance of Dr. Stefan Müller
Fonts in Wikipedia
iType: despite the tiny fonts Readable Displays
Safari HTML Reference: Meta Tag Additional Keys
Readability of text on the Web by Mathias Schäfer

● We decide at short notice for font: Verdana, at least 12pt, and the use of metatags "viewport" for Safari (Apple's browser)
<head>
<meta name="viewport" content="width=641" />
</ head>
The readability test of our home has also improved significantly. Super. We will, however, the peculiarities in the programming for Safari yet closer look take.



It has always been a goal, an icon for our program and website to offer. Our search in Google icon to create very quickly leads us to the following page:
Free plugins for Photoshop & Illustrator ... and other software.

● We load of Free plugins for Photoshop & Illustrator ... and other software plugin ICO (Windows Icon) format, and create our first icon.



Slowly we're impatient. We want to share with the whole preparations, and finally our website online. We create an organization chart:

● Icon design and if possible in vector format.

● Home page (default.htm) to create. Linda Brotkorb of Dream of Art announces almost daily via email and we will replace us. For color, we try the different meanings in the countries. Torah Meissner is working on our draft text for the homepage.

● Legal review and the Internet.

● Work diary and work on the Internet.

● Orders for the translations of the Home forgiven.

● On our site a German blog about Apple iPhone and Apple iPod touch setup.



And then we can probably then finally with the work program at our games begin.



As an icon, we have agreed on a star. To increase quality, we want the icon as a. Jpg and then vectorize. We are looking at Google with the words "gif save as a vector-graphics" chip in and be successful online forum: vector graphics, but how - Photoshop, graphic design, 3D. Somehow we can not continue to search again on Google, whether it is more and better information.


● The Inkscape tutorial Vectorizing convinced us that the vectorization of our icon is not an appropriate tool.



So yet again we draw on our traditional programs, Microsoft Powerpoint and Adobe Photoshop back. We create a template in Powerpoint, group the items and store them in different formats. In Adobe Photoshop we zoom in the picture. Tiff format to the size 32 x 32 pixels, edit it with Auto Contrast, and save it as "favicon.ico".
The site www.favicons.de - All about favicons use, production, tips and tricks! offers many suggestions and a guide to the favicon in the home must be installed. We invite our file "favicon.ico" in the main directory of our website and add up in our own. Htm web pages the html tag: <link rel="shortcut icon" href="favicon.ico"> between <head> </ head> field.

● It works: The icon appears in the address bar of Internet Explorer, Mozilla Firefox and Google Chrome. We'll send the link our site on our desktop, and also there seems our icon. Super.



22. Week 2009
Thora Meißner has the text for the homepage design. It has fully met our expectations - purposeful and dynamic. Although the text is very good like we are still fine-tuning it.

● We start with the design of the home page of our website.



Our goal is to improve the site for iPhone and iPod touch from Apple and optimal for the PC screen bearable. There were problems with the image size for the whole group, they may 360 x 360 pixels and not exceed the figures we have within this group format. In the design of the links, we limit ourselves to a clear table structure without much Schnick-Schnack.

● The home stands.



Meanwhile, job advertisement on our various offers received for translations. Unfortunately only in French, Spanish, Polish and Russian.

● We awarded the contracts for these languages and turn a new job advertisement.



Gradually roll the translations. Linda Brotkorb of Dream of Art after sending the finished drawings of single figures. The grouping of our characters make us problems. All figures are equally visible.

● We have our Groovy Fogies Characters hopefully optimally grouped and are enthusiastic.



Further inquiries revealed that the term Groovy Fogies in this compilation do not appear on the Internet. We will consider the name for Germany, at least to protect it. The German Patent- and Trademark Office has redesigned its website. About newcomer research we find that the word "Groovy" partly as a word mark in connection with a picture / word repeatedly protected. "Fogies" is not protected.

● We invite you on the form page of the German Patent and Trademark Office the necessary forms W7005/11.08; W7002/1.04; W7731/6.09; W7733/2.09 down and ask for the protection Groovy Fogies as word / picture mark. A demand in the German Patent and Trademark Office shows that the processing time is currently 4-6 Week, until the application is taken. But the date of submission counts.



23. Week 2009
We completed our translations (English, French, Spanish, Polish, Portuguese, Russian). We examine in particular whether all the links work. We annoy us every time even if a website links to a logical destination.

● We will replace the site page by our own home, the voice on the links to the other sides. We are satisfied. Nothing special, but easy to use.

● At this point we would like all previous helpers for their support to thank.
Linda Brotkorb of Günzburg - www.dreamofart.de/ - for the wonderful drawings of the Groovy Fogies.
Elmar Hilgers - www.pcklinik-mosel.de/ for providing advice to the imprint
Thora Meißner from Arnsberg - www.textagentur-arnsberg.de/ - for snazzy text of our home page.
Adriana Antunes - www.EmpregoOnline.eu/ - for the translation into Portuguese.
Sandy Seitenschlag - www.kaengeru-design.de/ - for translations into Spanish and French.
Julia Wasyluk for translation into Polish.
Martin Schnorr at the time of programming: database design and PHP programming Schnorr - Email: Martin Schnorr



Before we proceed with the actual programming for the Apple iPod touch and iPhone application start, we want to clarify the question of the sale. Getting information about Apple's iTunes Store, we receive at Wikipedia: iTunes Store. For additional information, we as registered members in the iPhone Developer Program portal. The flood of information is overwhelming, we provide only an overview.

● After being released by Apple, the program officially only via the Apple iTunes Music Store sold. We want to sell our game worldwide. There are over 75 country-specific stores. For sale are various stores billing summary: Australia, Canada, Japan, United Kingdom, Europe, United States, Worldwide. Apple moves from selling 30% as a commission from sales. Then Apple will pay in the countries with own gate sales due taxes on the sale (about 10% of the Vk-price). Because of the sales tax in the remaining countries, the seller must, with its own tax authority in advance. For the countries of Canada (+ Quebec), Australia, America and Japan have each store before the current sales tax forms are submitted.



We have our own PC (Windows XP - Service Pack 3) Slowly the feeling that it is consistent with the amount of different programs (also running in the background) is overwhelmed. We also had some Apple applications to install the iTunes Store. On the desktop, Private mingles with our project, even creating a new user "Groovy Fogie" really does not help. Although the Windows version of Apple software developer there, we find in the research again and again hints that it is better to create a program on an Apple Mac to write.

● Apple has released prices for the Mac notebooks lowered and benefits including improved up to 7 hours of runtime for notebook computers. Now or never, we agree the fans of Apple and order a Mac Book Pro. Incidentally, the advice on the phone is very good: Patiently and informative.



24. Week 2009
As a final project for our website is still the database is left. We search and search until we discovered by chance on the offering of Vanilla encounter. It is simple, versatile and is easy to install if you follow the directions holds. There is also a German language version available.

● We download Vanilla 1.1.8. There are two difficulties that interfere with: For the first time login / register for certain directions is a faulty link is generated. In the Vanilla forum, we can quickly find help: The Fix-1.1.8-vanilla r822.zip will help.



We're so out in front of us, the weather is bad, crickets can not. We seek and find some mistakes.

● We take a few corrections.



Meanwhile, on our desktops and in different folders, a confusing jumble of information, files, links, etc. accumulated.

● Before we proceed with the actual work on our game, we will now take a break to clean up and prepare.



25. Week 2009
Out above.

● We'll get back in the 26th Week again in 2009.



26. Week 2009
We have not yet abandoned. We had this week with all the work is an important decision. Mostly, we were sure the forum with a different program to design. It also offered in German phpBB is a free forum and free software that better meet our demands will be. Due to the versatility of phpBB, it was possible for us more of our ideas implemented.

● We download phpBB 3.0.5 German [zip] and German language files "to" 3.0.5 [zip], install, and shape our new forum with phpBB: http://www.phpbb.de/.

The gathering of information was extensive and time consuming than I thought. Preparations for the work with the new Apple Mac layout is somewhat uneven: on the one side, we are excited on the other hand, do we have after 20 years but hard to Windows, the structures and the development of Mac to understand. Since we have a lot of preparations for our game ideas (research, pictures, etc.) on your Windows PC and have done with various applications such as Photoshop, PhotoImpact, Gimp, etc. on the Windows PC are familiar, we want this knowledge is not entirely renounce. We take a clear division of responsibilities for the two computer:

● Apple: Everything with the programming for our game has to do. Windows PC: The Rest

We have difficulty in connecting and synchronizing our Apple Mac and Windows PC. Compliment for our Mac: it recognizes the PC immediately to the Lan network. On the Windows PC is the search for the Mac difficult. Actually we both PC data in order for security reasons via cable, but we had intensely but with the establishment of a network in Windows must employ. after a day, throw up. Since both our iPod touch and Apple Mac as well as the Windows PC to DSL over LAN access, we make the following decision:

● We give only two corresponding folder in Windows free (Work in the Explorer Open folder with the right mouse button click Sharing and Security and open the box "Share this folder on the network share anklicken). Where, for further network access is blocked, encrypted Fritz box etc .

● About Fritz! DSL Start Center, we open our Fritzbox. In Configuration - WLAN - Monitor ", we ensure that our out of Apple Mac and iPod touch" No new Wi-Fi network devices will be allowed. Of course we have "Security" includes WPA encryption enabled.

● To minimize the risk against foreign access still further minimize, we will be releasing the Windows folder, according to a data synchronization (once a week) until the next use off.

We have our Apple for a simple freeware program for synchronization found: Synkron 1.5.0

● It is used in http://synkron.pro.de/ in German and English - easy installation, simple operation without studying the manual.

Meanwhile all the rave of the new generation iPhone and the new iPhone OS 3.0 software: Cut, Copy & Paste, keyboard in landscape mode, MMS with video, 2 photos, audio, and contact info, Spotlight, voice, Optimized calendar, movies, TV shows, and audiobooks to buy , Advanced Display app in "shares" etc. also the update to Safari 4.0.

● The update is free in the iTunes Store. We already had iTunes on your Windows PC, otherwise: http://www.apple.com/de/itunes/download/

We find in several forums always reference to the at Stanford University in the summer term course of action deemed to Apple iPhone Programming, a joint project with Apple: http://www.stanford.edu/class/cs193p/cgi-bin/index.php. Meanwhile, the course is completed, all courses and course contents are on the Apple side of Stanford on iTunes offered.

● We have all the videos and. Pdfs downloaded: Open Stanford on iTunes U. To show we are not yet come.

During our week-long search, we have always stored web pages, the information about mobile games in general, and on games for the Apple iPhone and iPod touch could give. These pages, we are working this week to make our game ideas critically reviewed.

● FDG Entertainment - Puzzle World 3 GameDuell online skat quiz mahjong solitaire game Games - Articles - Game Building Tools GamesOnDeck.com - Nielsen Company Announces Top Ten Mobile Games of 2008 Handy Player - The magazine for mobile games Handy Player - Mobile Games Reviews Mobile Games handy.t of-online.de Mobile Games Mobile Games Top Mobile Games from Gameloft Java Mobile Games Mobile Phones, News, Reviews, Games, and tariffs Areamobile - the online magazine for mobile devices iphone cellphone games - Google Search Mobile Games Top 10 Charts Mobile Games, Mobile Java Games & Mobile Games - Jamster Mobile Games News Top 10 App Store Games HandyGames News at Airgamer Mobile Games News Top 10 App Store Games HandyGames News at Airgamer (2) Mobile Games Test iShoot HandyGames tests at Airgamer I Love Games Installing to Ad Hoc Distribution - iPhone How To Docs - innerfence Pricing iPhone Apps (5384 Apps) Apple iPhone Games What really makes "gamgea.com iPhone News - Information about the new Apple iPhone, Games, Software and Accessories programming iphone games - Google Search iPhone Web 2.0, Games, Applications - - Freetagger.com Mobile Game of the year, PES 2009 mobile zeitgeist Mobile phone games industry, release date calendar, Pocket Gamer.biz mplayit - free mobile games demos Online games for free - Tipp24games.de Papi Jump - iPhone game for in between iPhone Reloaded The 25 most exciting iPhone launch iPhone games top downloads cellphone games - Google Search Top-Tests Tests GameStar.de Overview of mobile games mobile games testing in Airgamer Vampires Dawn - Deceit of Heretics - Mobile Game Review - Handy Player Videos tagged 'mobile games' on Vimeo Website Charts »June 2009 Mister Wong Zooloretto - App Game for Kids! iPhone Reloaded [iPhone Game Tip] iShoot including multiplayer [NEWS] Awarded Top 10 iPhone games - CHIP Online News - Forum - CHIP Online All iPhone and iPod touch games HandyGames tests at Airgamer Apple Blog Apple Iphone Games Play Now! , Apple iPhone Top 100 Games IPhone AppStore Reloaded Evaluation criteria cellphone games - Google Search The 25 best games for the iPhone mobile zeitgeist The 25 best games for the iPhone mobile zeitgeist (2) Best AppStore programs - Handy Player the best games for iphone - CHIP Online.

27. Weeks 2009

In recent weeks we have our head in the game through again and again, rebuilt, in the end changed, refined and supplemented. Additionally, we have read several publications that deal with computer and mobile games deal and develop criteria. Important suggestions we have for example Found in:

● mobile zeitgeist Special - trends, applications and ideas for Mobile Business - Issue 1 / 09 - January 2009 Answers to 30 questions on the proposed promotion of computer games - Game On behalf of the Federation submitted to the BKM for consultation on 10 February 2005. The calls to BIENE 2009 - Competition Barrierefreies Internet: Aktion Mensch and Stiftung Digitale Chancen looking for the best German-language barrier-free websites.

We try to answer the question of what demands our game idea is to meet our criteria and what should be fair game. Here are our requirements and criteria for our Apple iPod touch and iPhone game:

Not every male player has the soft hands of a female player, the buttons and movement fields must be large enough. Our game, the players into the game inside out, they must forget the environment. Everyone should have a chance in our game the first time to "win" and several times to increase. Our game has no more than 5 minutes probation period if it is not understood and not fun, it will not be bought. Our players are also in the first 5 minutes just to have fun. Actions should be pleasing background noise. We need to create the Apple Store in the top 100 to come even better in the top 20 Our game needs to be expanded and each year a new version with other images and characters. We will try to navigate in our game to integrate and completely disruptive to menu bars, comprehensive directions, etc. may be dispensed with. If information is needed, then pop-up menus or speech bubbles. The navigation must be easy to get out of the game as itself. In addition to the game we want to put a further incentive, a "I play not only for myself, but .... Our game is to attract emotions. For this purpose we have on the website of David Freeman 32 theses found interesting: http://www.freemangames.com/idea/6_4.php In our game it is also witty and funny approach. A bit of irony, should also play, we take ourselves too seriously is not so. Easy to learn, difficult to play. With our waiting game can be bridged. Interesting was also the post by Jonas Antonsson: http://gogogic.wordpress.com/2009/02/17/ten-things-to-do-before-creating-first-iphone-game/ All images must be decorative, contrasting rich, colorful, a message, attract, arouse longings - and perhaps also hints at the game included. Clear structuring of the director's instructions: Play / Stop, Pause, Previous, Next. The success criteria for our game must be defined: Is there a goal, what are the victory criteria defined?

We are targeting the "casual gamers". See statements in http://de.wikipedia.org/wiki/Casual_Game and http://www.realnetworks.com/company/press/releases/2006/casgames_research.html: Casual games - which attracted 100 million PC users in 2005 - can stimulate the mind and combat loneliness, further supporting mainstream adoption among men, women, senior citizens and children. http://www.heise.de/bin/tp/issue/r4/dl-artikel2.cgi?artikelnr=20776&mode=print (Even if some statements are outdated, but not necessarily obsolete. As some quotes:

● David Freeman: A story without emotion is like eating cardboard. Jessica Turns emphasized several times that casual games playable especially intuitive, easy to get and "Fun, fun, fun" should be, in order to be successful. Also, the game is not more than one screen amount. Peter Molyneux: Every player should have a chance should play through a game to be able to create a success experience to have. His creed was simplicity at all levels, and immersive game worlds. Rockstar's GTA series Taking as an example to the players a hitherto unknown freedom when exploring the game world, the choice of vehicles, the execution of missions vs. freedom of movement allowed by the game, he called, the player has a problem, but that to allow it to his own way to solve them.

In Airgamer - The independent online magazine for mobile games - we have criteria for test matches found:

● http://www.airgamer.de/wertungskasten.html

We have 20 games from the Apple Store selected, all from the top 25, partly free. These games we have played, and always with our own projects compared. We will try, in our game the following errors / problems:

The players should also study the manual without success to play with. A brief statement of purpose and the game within the game will be offered, not only on the website. There must be a game and be able to restart the game, the success / game show. When Lite versions, we are not already on the first page to purchase animate. If we have the "bubble" effect using the orientation of the screen should be easy. We will verify that our game is not either in portrait or landscape is playable (Question of the layout). The characters / Notes for "Next - Next," "Back", etc. must be in color to stand out clearly from the environment. The game must be fun when you play the same level again. On the iPod touch and iPhone should the program ever load with varying backgrounds. We want within the game to offer various language versions (PHP?). If we have a Lite version to offer, we should be the difference for the full version of it. The screen should not start with too many pictures, etc. congested.

We will continue with the programming company.

● We want the books by Erica Sadun "The iPhone Developer Book - Recipes for application programming with the iPhone SDK and Markus Schäuble" Programming for the iPhone - Access to the application development with the iPhone SDK "work and learn more programming knowledge. We will also watch the videos and. Pdfs of Stanford University for the summer semester course held at Apple iPhone Programming, a joint project with Apple study: http://www.stanford.edu/class/cs193p/cgi-bin/index.php. and Open Stanford on iTunes U. Meanwhile, dip the first German to tutorials. Very vivid and also for the layman to understand, for example lead Catalin (http://twitter.com/MyHumbleSelf) through the iPhone SDK tutorials. (Meanwhile, is the 7th tutorial published.)

We'll get back in the 30th Week.

● All studies, ideally with our Apple notebook in the sunshine under the walnut tree in the garden!

28. Week 2009

Unfortunately it was not related to the study in the garden, the weather was on most days, too bad. We begin our study with the book by Mark Stäuble.

● Introduction Introduction to Objective-C Programming Language (The most we have not understood, because of this programming language, we have no idea - too theoretical and too dry)

Preferably, we would like an application once from the structure and watch us go back to research. There is no reliable method (for privacy reasons), the "innards" a foreign application to be. Therefore, we find many more interesting links to programming iPhone iPod touch.

● Website design inspired by Apple iPhone - The most beautiful sites of the App Developer Scale 9 in Objective-C on the Mac ODPHPTools for Xcode 43 iphone Development Resources A TUTORIAL ON OBJECTIVE-C, Xcode and Cocoa How to get started with iphone dev 30 iphone app compatibility list

We will carry on with Markus Stäuble.

● Chapter 2 - Installation and a first example. Unfortunately, the proposed application "SQLite Book List" in the Apple Developer site no longer available. We then follow the steps parallel to the well-known application "Hello World" followed.

Again and again we encounter in searching for new information, new forums and help. The flood of information overwhelmed us, and the purely theoretical discussion does not exactly fun. That is why we have a selection of information sources (we under bookmarks) and topics (we file folder) taken on which we focus in the future want to limit.

● Bookmarks Connect ADC Dev Forum Samples App Samples Bits SDK Forum Forum Kicks Apple forum Forum iCode Cocoa Forum iPhone Tips Code Snippets Movies Getting started by Apple Tutorial by Catalin in German Tutorial at the University of Stanford Tutorial at the University of Utah iPhone Human Interface Guidelines User Experience - A very good, concise works on (almost) all the programming options for the iPhone or iPod touch.

29. Week 2009

We go to the book by Erica Sadun and work us through the entire Chapter 1 - Introduction to the iPhone SDK. Unfortunately the publisher has no CD attached to the programming code to be available.

● But Erica Sadun provides all the examples on their homepage (always updated to the latest Apple software: Cookbooksamples - iPhone Developer's Cookbook - Sample code.

Slowly we itches in your fingers and we want not only to make it become active. We start Xcode and create our first application.

● Xcode - New Project - View-Based Application - Choose - Title: Test - Save. It opens the window in the simulator debug mode. Build and Go created an empty application in the iPhone simulation. We create a folder and add additional photos. Before we create two separate images with the name: Icon.png (57x57 px) and Default.png (320x480 px). Xcode - Project - New Group (Pictures) Xcode - Pictures (right click) - Add - Existing Files - Icon.png and Default.png (Copy items into destination group's folder to activate) - Add Build and Go erstellet our first app with pictures (before eventually quit Iphone Simulator).

Slowly we are losing the overview of all the new terms and as Sizes of cutouts and pictures. We commit ourselves to a leaflet we continuously added.

We have no desire to study.

● Using the iPhone Boulevart.be of worksheets, and we draw our game idea for the first time in individual steps on paper.

30. Week 2009

On 28 July's post by the German Patent and Trademark Office. Groovy Fogies was on 17.07.2009 as a word and device mark under the number 30 2009 031 719 registered.

We have teamed up with Linda Brotkorb, our young artist - Dream of Art - taken in Günzburg. We trust we are not our own game characters to create.

● We now have concrete ideas about the characters, their posture and their facial expressions.

31. Week 2009

Linda sends us the first draft and we spend the entire 31st Week assessments, proposals for amendments and corrections. We limit ourselves at this stage on the line drawings, the color we want to make, when all pieces are finished.

Of course this makes us work more fun than the dry study of the programming instructions, but we will in the next two weeks more to read and experiment.

32. Week 2009

Linda Brotkorb has further revised draft to be sent to our players. They are very much effort, is doing an outstanding job and has much patience with us. Here are some of our change requests:

● Can you among women create different hairstyles - Just different sections (for different colors)?

The hair should not touch your eyes or hide in order to mimic the reduction is not blurred.

Can you give only the figures only as s / w line drawings made? The decision for the colors / patterns, we want to arrive (in about 2 weeks), if we all shapes and we have the background color for the entire set of selected pages have defined.

We have consistently drawings only necessary black lines and reduced at the working level on all the details omitted. The details seen on the big screen, great, on the small screen, they are a vague mix and dilute the brilliant, clear feeling statement. We have experimented with two files and hope that our concerns will be so clear. (Please do not laugh, should only be a clue.) We have the path with 5 pixels to draw.

We have the character strokes on the face is reduced and free of the facial contours asked. Probably we will be out of your original pictures only an excerpt, in order to improve the facial expressions. In the reduction we achieve in this way, a better mood recognizable image.

We were also busy this week. Of course the only real problems with the implementation of ideas. We have hundreds of designs made until we were satisfied with the outcome. We have the figure (women - working hard) as the model used.

33. Week 2009

Our goal: The facial expression, posture, and the color is at first sight be apparent that it is a hard working woman. Problem 1: reduction of the figure

The initial results were frustrating, because the scaling to 10% of the original (despite vector format) too many details from the designs were lost. Solutions (designed with the free image editing program the Gimp Freeware: http://www.gimp.org/)

● Line width of character strokes,: Line width of 2 px for all lines, line width of 4 px for special features.

● Special Features: First, we have a few strokes, the reduction in the barely visible were deleted. Then we have the Internet many pictures and drawings to make the most important characteristics for an expression and body posture to define and in the drawings by Linda Brotkorb assembled. In the hard-working woman, these were: weld beads, the mouth, in the laundry basket.

● excerpt: Since we have 12 characters on a screen (480 x 320 px) to present, we had the optimal size and then lay down a section of the draft to choose.

Problem 2: color Search: colors can be different reactions in people and associations cause. The sensations are both on the individual experiences as well as different meanings in different cultures.

Most publications refer to the basic framework of Dr. Eva Heller in her book: "How colors affect emotions and intellect."

Colors and Their Meaning

The World of Color - Colors and their significance

The meaning of colors

Color - Effect - Graz - Checklist - Emotions - Meaning - Color - Logo Design

Colors in Web Design Tutorial

Solutions (designed with the free image editing program the Gimp Freeware: http://www.gimp.org/)

● We decide for the Color Picker for harmony contrasts, the tutorial (HTML) and the tutorial page (PDF) by Hartmut Rudolf from eating as a basis: http://www.metacolor.de/. From the list of associated terms, we arrange each piece Associations certain http://www.metacolor.de/assoziierte_begriffe.htm to us and then decide based on the color for the colors of our character.

Problem 3: Outline We need the images in the application against the background defined.

Solutions (designed with the programs Microsoft Powerpoint and Adobe Photoshop 6)

● We decide for a single frame with shadows.

Here are three samples from our long experimental series:

Draft

Emphasis on the mood

Original size (the Application)

33. to 39. Week 2009

We just had to suspend times. On the one hand we have the feeling that it is not progressing at all, on the other hand, the work is fun. Linda Brotkorb - www.DreamOfArt.de  - During this period, the last two characters finished. These are animated gifs and they had a lot of work before us have made the movement completely satisfied.

Retrieved from Linda we now have available until further notice all the work. We want you here once again thank them for their patience with us and our rights.

40. Week 2009

We have had in recent weeks, many contacts with people all over the world. The discussions have helped us to reflect on our past work again and bring us with suggestions. First, we are the background images for all individual stations deliver our application ready. Here are excerpts from the previously created pages.

Text of our designer came the following e-mail:

wortschrei Text Design & Co. Owner: Thora Meissner Customer Information After much back and forth, it is now finally come - I have revamped my business presence and redesigned. Starting immediately, the new contact options are as follows: Email: idee@wortschrei.de  Internet: www.wortschrei.de  Kind Regards Thora Meissner

Also reported has Adriana Antunes by www.EmpregoOnline.eu. We have translated our imprint only computerized. "Machine-generated translations are in such sensitive details are not necessarily the right way."

Adriana Antunes has kindly translated the imprint. Thank you very much.

 

41. Week 2009

The last three weeks have been very labor intensive. We have completed more background pictures for our application:

 

42. Week 2009

Friedhild Gerhard from Enkirch on the Moselle has viewed our previous work. Friedhild Gerhard is a well-known, local artist, whose current exhibition we visited in the Savings Bank Middle Mosel, Branch Bernkastel-Kues. It deals since 1980 seriously with painting. With study tours in Provence, lessons with Ingo Hoffmann, annual occupancy Intensive with Peter Valentiner (Cologne, acrylic painting), and regular painting classes with Rolf Hölter (Annenberg, oil) Friedhild Gerhard has done extensive work with various painting techniques. Since 1990, she passed into our region's own painting classes for children and adults.

● Our objective: coordination of Color Wallpapers and fine-tuning our mood pictures.

43. Week 2009
44. Week 2009

 All pictures are ready. Before we start the actual programming of our Apple's application, we are addressing the problem of a database. We print out all the screens of our application and re-examine the logical structure and logical flow within the entire application on the following criteria:

  • If the stage directions? Are they needed and they are easy to understand and short? What documents must be translated? We assign unique names to the texts.
  • If the sequence of images and the logical transitions from one screen to another?
  • What are the variables and what are values that are set for the game or the email?
  • To save space, what part of pictures must / can I offer as a variable and / or as a value?
  • As we build up the database? What values require a separate table?

For clarity on the structure and fabric of our Apple iPhone and iPod applications received, we arrange training ground as one based on PHP MYSQL database into our website www.GroovyFogies.com. Martin Schnorr helps us here : Database design and PHP programming Schnorr - Email: Martin Schnorr

● We set up different tables.

settings: Languages and Music

text: All the stage directions in the languages offered (in the first version of English and German)

Game: All related to the actual game selection criteria, such as pictures, dates, sex, etc.

statistics: All data collected in the game time and success.

highscore: collection of all the game results.

email: All the email associated with the preparation of selection criteria, such as pictures, dates, sex, etc.

messages: text messages in different languages

email_history: collection of all sent emails.

 

50. Week 2009

That was so not planned. We have just spent the last four weeks to restore all the images that run through the processes again and again and assign the necessary entries to the tables. Again and again we have the procedures in its simple logic and simple operation checked - with the motto: I understand the game well without looking at the rules. Again and again we have durchgesprochen the lyrics changed, and / or discarded. Again and again we have the pictures to optimal brilliance reviewed at minimum capacity. We have saved all the images in different formats for the final version to demonstrate at the highest quality as little storage space. Therefore we have used Adobe Photoshop and Gimp: either by setting Jpeg - Optimized - High / High as. Jpg - or with the setting. Png-8 - Adaptive - 256 colors - Diffusion - 100% dither as. Png.

 

 

● At this point we would like to thank Eileen and Eddie Hammond from Wickford/Essex, England sincerely for their help. They have helped us in revising the English lyrics very much.

We have assigned all modifiable entries on the pages throughout the standards for tables and table - Variable - set value. Our initial euphoria is heavily strained by our own standards and the associated detailed work in detail. Somehow, we're already tired and worn out, while we dispose of the most important task ahead: Programming for the application. Over the next week we will be with all the preparatory work for our application so far done. We think, given the pure programming work. We will create a touchscreen layout with all stations. Together with a worksheet we want to write to several programmers and companies and seek tenders for the pure programming our Apple App.

Do you know someone who has an idea and desire can help us? Requirements: Preferring a successful own or another's programming and application of an Apple app.

We wish you a peaceful Christmas and a Happy New Year.

 

1. Week 2010

Dear friends, supporters and supporters of our idea: We thank you and thank you for the good cooperation in the past year. Unfortunately, our project is developing slower than expected, but we are working hard to implement. We look forward to our continued cooperation.

Meanwhile, we have come decisive steps further. We have completed all the pictures (images) and texts in German and English. For our further work we have created us with some original images:

● Four iPhone surfaces on one side

iPhone interface for schematic representation

iPhone interface for instructions on programming

To gain an intuitive overview of the overall workflow of the Apple App, we have asked for the schematic representation of the game play all the images into an iPhone interface. It just looks better and gives us a great feeling when you see spread out for the first time all the images.

We want to offer our Apple app in different languages, it contains many images and offers many gaming and design variations. The next step is to further simplify the programming: All images begin (images) with the letter "i", all texts therefore begin with the letter "t".

Each new (additional) step (image) in the horizontal structure, we assign a number (1 to 2 - ...) for each variation of a step (image) in the vertical structure of a character (a, b, c, .. ..).

The first draft of our schematic course of the game still hangs on the wall.

(We will release later in the original image at this point.)

After several attempts, we (the pictures many times have moved back and forth until we had the final structure), came out the following touchscreen layout:

(Click to enlarge. We are the pictures in the original release later on this point.)

Based on the revised layout, we touch the structure of the database for our Apple app:

● We distinguish eight tables (see above). In the tables, we rename the fields (variables) named for the fields we assign unique values (value) to.

We (the table structure will be published later in this space.)

For each new step (image) we offer a separate worksheet (worksheet). The instructions are simple, but accurate. The statements have no relation to the subsequent programming language, but should serve only as a simple and clear basis for programming.

A model we show here:

 

3. Week 2010

We have received technical reinforcement. Alvaro Gauterin studied last semester at the University of Koblenz Computational and soon wants to get his bachelor's degree. He lives in a shared flat in Koblenz. Alvaro will take care of our programming to Apple's App. We are really happy because he saved so that our app and our social ideas. The "young" support has given us real boost. We're working him in the coming weeks.

● We need to write different texts:

Instructions - Help About Us Description of the game for Apple

Unfortunately we set ourselves we will not be able to meet target date 15.03.2010. While Alvaro programmed, we will make further preparations for the post of trouble hopefully approve our app by Apple.

● For our website www.minlufu.com we still need to make some pleasing pages:

Our Apple App imagine with pictures - possibly with video. Our Donations Scores of the players and actresses

We have already notified us, although in many social networks like Facebook, Twitter, LinkedIn, MySpace, goFeminin, Linkarena, ICQ, Mr.Wong, Folkd, Digg, Xing, etc., but our profiles are equipped with only the barest information. Here, have a lot work to do.

● We will add our profiles and present our ideas in the global network community.

We have extended our time window to 80 days. We hope for your understanding.

● A new target date is 01/06/2010.

 

7. Week 2010

We also had to reactivate Linda Brotkorb of DreamOfArt. The increasing complexity of the game, it has helped us to make several movements in the animations.

● It was four exciting weeks. True to the motto "New brooms sweep clean!" Alvaro has brought fresh wind into our booth and our brittle bones spin.

The revision of the text (provisional) in German and English, we had stilted contribute to the German language is a strange feeling, with the wording. Dr. Jörg Arentzen, friend and former colleague has confirmed our feelings. "You used mostly solid standard phrases that come to the expectations of network users to meet." Dr. Jörg Arentzen works as a teacher and the Free Waldorf School in Stockach Wahlwies and senior teacher at the night school in Radolfzell on Lake Constance.

● We have sent Jörg all the documents, he will look at the texts in the context of the images and try in our own style of game level, install and re-focus on our target audience.

Happiness seems to us to be weighed. Elizabeth and Jim Jaskolski from Pennsylvania, U.S. support us in the music for our application. The two "pensioners" are both dedicated music teacher and operated a music school in Macungie. Jim's German-Polish roots, Elizabeth's mother is from northern Germany, her father from Austria. Both are still active and have made numerous appearances throughout the Northeast United States.

● Jim composes himself and has arranged an extra suitable for our application four music pieces to our theme.

Short review: In search of technical support in programming the beginning of 2010 we had contact with various vendors, we have found on the Internet.

Maximilian Götzfried, Free Software Developer (Mac / iPhone / iPad), has been working since 1998 as an independent contractor and has started 2008 with the development of iPhone applications. Unfortunately, he was booked for the next few months, Was ourselves with a list of names of developers and a recommendation.

By Maximilian Götzfried we had contact with Dr. Dirk Koller. He has worked variously Project Manager for T-Online, Continental, Fraport. Since 2007 he works as a freelancer (Certified Member of the Apple) iPhone Developer Program. Currently he is working on a (iPhone) book, but was willing to help us from the beginning of April after his corrections.

With Tiusz Pan Craft Mobile, a small, agile team that specializes in the implementation of iPhone applications in the sales and also develops its own applications, we have also had an interesting conversation. Craft Mobile was launched in 2009 and belongs to the Craft AG. Its proposal for action: initial briefing to the idea, evaluating the feasibility, costs and market opportunities, a binding project quote, clickable wireframe prototype, detailed specifications for programming, screen designs, ext programming, testing & bug fixing, release in the App Store, Statistics of the success of the App.

● These and other contacts were very helpful to us, but see above, Alvaro Gauterin us now supported. Because of his commitment receives the actual game other variants, of which we previously were not allowed to dream. There is an increasingly attractive and we hope that we all age groups to address.

Alvaro keeps its own "programming Diary," that we will release later on this site. His first test versions are promising. We have spent the last two weeks in order to create the animation for another game character. Once Linda has expanded the existing animations for the characters, we will still be supplemented by small things.

● We have the feeling that we are on the home straight.

 

12th Week 2010

We did not know that a stretch can be so long.

The collaboration with Alvaro proved to be very enjoyable and stimulating. After each interview, we each create a to-do list for the corrections and for the implementation of new ideas. (Pattern, we will publish later).

The e-mail function and the set of messages in Facebook and Twitter running smoothly.

● Sorry we had to do without a connection to MySpace, because according to relevant blogs currently offered by the MySpace version of the program for the iPhone is not stable. MySpace announced a revision, which I hope we can build into our first update.

All other functions (eg language shift) are set up on the actual game too, and show no errors anymore. Since the 11th Week we have a self-imposed, however:

● New ideas are only collected yet, but implemented before the first update. Priority is now the application for the App in Apple.

While Eddie and Eileen revise the English computer translation our diary, we are preparing the website of "Minlufu before. A good suggestion we have found on the Web Designer Wall and Chip Online. For the sites we develop our own buttons that match Apple and our idea.

 

We are "Minlufu" present only in English (en) and German (de) at Apple for approval. Once our application in the App Store available, we will further eleven languages (ar, it, let fr, hi, yes it, nl, pl, pt, ru, zh-cn translation) (We really do not even like computer translations ).

So far we have 7 candidates on our list of testers and testers.

● If you have to feel like "Minlufu" before logging in to Apple for free, send us an e-mail with your particulars (name, address, phone). We will use a total of 20 testers teachers.

We want to make a high scores for "Minlufu" on the Internet. About one of the email functionality of our app, you can register here.

● Since we only have basic knowledge of PHP programming, Alvaro will hopefully one of his fellow students at the University of Koblenz, or delight out of his flat for our idea.

We will update next build our websites in the social networks and profiles, etc. mister-wong, icq, facebook, twitter.com, yigg, link arena, google, folkd, digg, myspace, issuu, linkedin, soFeminine.

● It will probably come a few added.

 

31/03/2010

The first application of our rough diamond "Minlufu" is ready - a year after we have looked for the first time with the iPhone and its many possibilities. Great programming work of Alvaro.

In the next two weeks we will make this diamond by carefully follow-up to a precious jewel.

 

18th Week 2010

Another five weeks passed, we are with our diary entry two weeks too late. Where is the only time?

● These weeks have been packed with countless works, whose diversity we have in the planning and implementation of our recent application is not considered.

Alvaro Gauterin has managed to win a fellow student for the idea.

● Eugene Klass is Mendig from computer science student in the 6th Semester at the University of Koblenz. Presumably he will get his bachelor's degree in early 2011 down, then he wants to make his master. For a long time is Eugene Klass also PHP programmer and business themselves. He is Alvaro assist in establishing a database and related PHP programming for our top list, and world maps with all Minlufus (players and supporters of Minlufu).

Test
Alvaro Gauterin is preparing a version of Minlufu prior to test. We create a test user manual in English and American friends of the Groovy Fogie. They will test our application. The information in the Library of Apple Developer here were helpful, but very large. For security reasons, we have the information in two separate e-mails sent:

● Dear testers and testers, please download the file "Name_App.app" on the desktop of your computer by clicking the following link: http://www.minlufu.com/Name_App.app. Drag the file with the file "Name_App_Distr.mobileprovision" in your iTunes library. For more information, please see the Testen.pdf, we have sent you. Happy testing. Groovy Fogie
Dear testers and testers, please download the attached file to the desktop of your computer and drag them along with the file "Name_App.app" in your iTunes library. For more information, please see the Testen.pdf, we have sent you. Happy testing. Groovy Fogie

E-mail letter
The website for our e-mail letter makes us worry. The letter itself has at least a size of 480 x 587 pixels. On of the most used screen resolution of 1280 x 1024 sees the letter from lost. We have searched for a background image that fits our theme and to us. In addition, we have found some matching accessories.

    

In the HTML programming of the site the information to screen filled background graphic and some findings have been helpful to monitor resolutions.

Reviewers collect
Every day the application is refined and revised. Alvaro and we take every opportunity to the interim friends and acquaintances to show and collect their criticisms. Here are just a small selection of Original:

● music to move slider reset bad, wrong labels, exhausted girl unrecognizable basket, happy girl does not look happy from (mouth, eye-hand, in stomach); baumausreiserin looks evil, feeling safety net means not; specification of time: no minutes, increments funny bird has weihnachtsmannmuetze, stopwatch should be quite short, silvester?; email history you think the email would be box from the iphone os, background pictures with some stamps () can not you see what it should be, create email's true: your feelings heart does not choose, select an image for her, not German, send email preview IMGA enlargement should be possible, to send email, and then resume>> crash, custom images are rotated correctly, the part is not true ratio; TwitPic?

Debug
Every day our ToDo list added and processed as many jobs as possible. Here are just a small selection of Original:

● todos 14: write email button to adjust text labels, send email preview clickable enlargement, new confirmation view, calibrate button translation bread crumb; first four views no; feeling>> info>> language>> english>> back>> white screen;
todos12: default.png; language selection / detection; change button 03; location replace bottom right; 06a for information and go back to main menue; button labellings new size 16; game result text to write email, send email buttons centered; counter of 0 to infinity, with over 140 chars font two point bigger, not monthly specification of a word, 4 or 8 series with bulb, with missing recommend images in the top row; dispose keyboard even without any chars; recommend go forward app crashes; recommend background image the top right of the row; facebook multiple blobs (extended permission); facebook publish story on German; webview transparent go back star;
see all 11 and 10: reset with "are you sure?"; language everywhere, and after language selection, music selection, music selection with tri-slider state; images slide to the left to email, write email opens a whole range keyboard; no place empty icons in the upper row write email in advance if nothing selected, or frame and display in any prefix changes if hidden text, email form on ipod if set to German German, green graphic fail top right of email; gift background as: no background, but as gift in oeberer series; custom image: running, b / w, 50% transparency; facebook save session; facebook publish story; on facebook & twitter success go to thank you; for facebook & twitter safety queries would like if you publish really, thank you view has no more quit app button; music labels: title app off game, if not actual, and no there there, then disable button braodcast;
todos 9: music fadeout; known issues: always the same background in email history; game layer launches with graphic bugs on second launch; precondition: no game & & no email on mainmenu>> information>> exit game>> send again which for a email to appear?

Reger e-mail traffic
To work off the ToDo lists, our two programmers Gauterin Alvaro and Eugene Klass have each other and move with other Groovy Fogie contact. Here, two e-mails in the original:

● E-mail dated 05/04/2010: Ha, I find the noble. Minlufu: Green iNeeG0 from 0, 10,000 G10, G15 from 15,000 from 20,000 G20, G25, from 25 000; place 1-3: Red iNeeRed; place 4-5: Blue iNeeBlue, i16-131, itabletrans ineedles and replace it.

  

 

Email from 03/05/2010: Enclosed are the new songs by Elizabeth and Jim. Can you please install them, then we send the app to America. For data protection reasons we have to change two titles. Please take each of the new name of the title. Since small errors have crept into the music selection:
allude Information - Music: Choose a title - can be ok; allude other select titles, - sometimes ok, alludes to only briefly or not at all stops.; leave or choose allude a first title - ok, a second select tracks that can allude - ok, again select the first track - not ok to color with lapse immediately tracks not playing.

Music
The songs have to be revised and adjusted for the application. We have various versions of music on the iPhone and tested the iPod touch. Helpful in the assessment is an article on music formats on Wikipedia. We decide all the titles in store. M4a. The audio converter software for Mac and Windows PC NCH brought in addition to the conversion from. Mp3 to. M4a also the advantage that we could compress the relatively large files without quality loss significantly. With Elizabeth and Jim Jaskolski from Hawley, Pennsylvania, United States, we encourage E-mail:

● Groovy Fogie: "There are minor problems with each song, concerning the rendering on an Apple. · The song will be played in device an infinite loop. · The end of the song should end in the same audio and about the same tempo as the beginning of the song. Disco Star down · At about 2:30 the song slows. Somewhere there might probably be a good joint to stop it abruptly. Funky Stars: · At approximately 1:50 might be a good joint. Purely Love · At 2:20 might be a good joint. Grabber Star: · It takes too long till the song starts. About three seconds need to be cut out. · At approximately 3:20 might be a good joint, if possible somewhere earlier to reduce the size. We hope to Jim manages redact the original songs. Do not worry about the size of the file any longer, just send us the best version you can produce. "
We tested the different versions of your songs on the iPhone and iPod touch. First result: The converting of the original songs (11-02-2010) from. M4a into. Mp3 induces an audible loss of quality. In answer to this result we bought a converting program (supposed to be one of the best on the market, but only $ 19.99). It is very easy to handle and offers a variety of converting possibilities (eg stereo or mono) and we found out that it will probably be better to convert within the. M4a format itself. Alvaro suggested that we should do the converting and compression with this program ourselves. This way we can really obtain the best compromise of size and sound. This means you should work with the original files produced by Jim in February. Sorry for the extra work. "
Elizabeth and Jim: "Good Morning! We are coming out of a weekend that was like an inferno ... 90 degrees for two days! Then we had rain last night, and it finally cooled down to 68th degrees We had to turn on the central air ... in May! I'm so glad the songs' quality sounded fine to you. We look forward to getting the test application so we can see if there is any further modification necessary. We have a Windows-based computer . Even though we have our own iPhones now, I gave the test instructions to our friend so they could try out Minlufu. Did they write you yet? "
"The iPhone is very neat. On Friday we downloaded a German radio program, Alpenradio.de, to our phone, connected it to our Blue Tooth on the car radio and drove home listening to the live German radio. Broadcast It was fantastic! Our performance on Saturday what a great success. It was a German concert given by the Germania Germania singers and children from Poughkeepsie, NY This weekend we are off, so we will have time to make any adjustments if we need to. "
"Did you listen to the edited music yet that I sent over the weekend? I'm sure you have a thousand directions to turn right now. I'm confident it will be fine since I tried it out many times with our endless loop, but I would feel more relaxed if I heard it from you ... and the programmers. "
Groovy Fogie: "We just listened to the songs several times in the endless loop and we think they are just perfect now. As soon as the programers have implanted the songs in the test app, I will send you a copy of the new version. "

Bet
Eugene Klass has released its first draft of our world map ready. On the world map can show all have their local position, where she played Minlufu and supports our social idea. Furthermore, all players will be shown to the world, situated in the high score # 1 - 100.

● Alvaro Gauterin is pessimistic. We bet, however, that within about a year more than 2500 Minlufus on the world map. Alvaro gets the idea that we can view on the world map all Groovy Fogie, who worked on the development of the application.

Translation
Eileen and Eddie are working hard on the translation of our diary.

● We need their editorial revised English translation, and we will take as our basis for translations into other languages 12.

Preparations for the submission of our apartment and sale in the App Store
We work our way steadily through the clues "Prepare for App Submission" in the App Store Resource Center. The contract with Apple under Schedule 2 to § 2.3 noted, that for the sale of the application by Apple one copy of the "Mass Market Export Classification Ruling (CCATS)" of the United States Commerce Department require. The instructions in iTunes Connect really does not bring us further, but a blog that's us help you: Mass Market Encryption Commodity Classification for iPhone applications in eight easy steps. these instructions easier to understand for the website of the Bureau of Industry and Security - U.S. Department of Commerce: http://www.bis.doc.gov/licensing/cclrequestguidance.html.

● Our first attempt to send the completed form by fax to the Authority fails. We get six days after an e-mail in which we will refer you to our error. We had taken the wrong form and the lack of precise information on the Groovy Fogie and their legal status. This time we take the correct form: http://www.bis.doc.gov/snap/certificationform.html and add below the signature with name and title (Sole Proprietor).

Price of the Apple App
We discuss the price of our application "Minlufu. Actually, it is priceless and the many ideas of our young Groovy Fogie as Alvaro and Eugene have made the app much more attractive and increase the value. We vary between retail prices of $ 2.99 to $ 4.99.

● We decide for $ 2.99, according to our motto: Our goal is to develop a skill game for all the loving people around the world - whether rich or poor, young or old and regardless of race, origin or skin color. Our idea we want to connect with a social commitment.

Check check, check, check
Time and again we search the Internet for clues to why applications are not accepted by Apple. There are few German websites that deal with the subject. Interesting information we find at:

● App Store Rejection Reasons iPhone OS Development Blog
Tips for a successful AppStore submission - Stack Overflow
Time and again we consider all processes in our application for errors or mistakes in the logical approach in programming.

It is becoming apparent that we are our target (for sale since May 31, 2010) are not re-create, even though all working hard.

 

28th Week 2010

Seven weeks have passed since the last entry in our diary. Where has the time gone? It goes by much too quickly, hour by hour, day after day, week after week, and our application is still not ready for testing.

● Pause and durchschnaufen For over a year, we are now working on our application "Minlufu. We started full of enthusiasm, without that we sensed remotely, on which adventures we enter. The first four months have been fun. On long walks and conversations with friends, we have developed ideas and dreamed of combining our efforts with a social project and help world's needy children. For hours we sat at the computer, collected material, drafts drawn and implemented with the help of many people around the world our ideas in figures and texts. This was followed by five very labor-intensive months in which we as Figures have matched in color and content to each other, texts have revised several times, continually the quality of the images have improved (lighter, darker, sharper, different, new). Then we sat for hours on the computer and draw figures for the game animations. But slowly hurt the back and the work became increasingly difficult. We often have rejected even work because they did not meet our requirements and we had to start from scratch. The failure of our Apple introduced programming GroovyFogie us with a new challenge: Anyone who works in the programming language Objective-C, how long it will last, we get help from outside, what is the cost, should we give up? We have got professional help at the University of Koblenz-Landau. With Alvaro Gauterin (Objective-C Programming) and Eugene Klass (PHP programming), again a creative phase followed by a month. Within this period originated in the theory of a simple application, a sophisticated version with many surprises and a high fun factor. Everything seemed possible at one time, no variation of the game was too heavy. Perhaps we have lost at this point the sense of what is possible because implementation required not only a further two months of hard work, but also meant that our application is still not finished. Alvaro and Eugene have in their fields on sound technical knowledge and are able to acquire the missing knowledge through research. They show themselves to various loads of study, student job, vacation and leisure have grown largely, but not so far resisted our multiple deadlines. The design of the of their activities and their quality of work we can not yet final assessment, as they have yet to reach their own goals. Meanwhile, we fall back on in collaboration with Alvaro and Eugene Klass on Mantis. Mantis (Mantis Bug Tracker, MantisBT) is a free software that is used to manage and track evidence of bugs and requests for additional features.

 

Perhaps we are simply too old for the job. Sometimes we come before us like Sisyphus. Despite great efforts, we feel as good as never to be finished.

● Draw new courage There is some good news: On 13 July 2010 we received an e-mail from the U.S. Department of Commerce, Bureau of Industry and Security in Washington in connection with the required export license from Apple: "THIS ITEM IS MASS MARKET ENCRYPTION described in Section 742.15 (B) (1) OF THE EXPORT ADMINISTRATION REGULATIONS (EAR). THE ITEMS IN THIS SUBMITTED PRIOR TO JUNE CCATS 25, 2010 ARE GRAND fathered PER SECTION 742.15 (D) AND NEITHER NOR SELF-REGISTRATION IS REQUIRED REPORTING CLASSIFICATION. "Due to a new law we need for our type of application does not permit more, we can register us but. We still run a very friendly conversation with the responsible officer. We will submit our application for Apple, enclose the decision and wait to see if Apple keeps a registry is necessary. We have established a contact to Alexander de Ahsbahs of Asunderground Media. His motto: "Between unprofessional or expensive space." Asunderground Media offers young artists from the area cost-performance audio technology, photography, print and web design and programming, which it for the first steps on the stage, the Web and in the media need. We are a cooperation with a millionways. "Millionways" collects orders from private individuals and firms and integrated into the resulting work directly talented and needy, focusing their search for jobs themselves. The profits fund in turn exciting social and cultural projects, which may participate in each. Yao Homenya will review the music of Jim and Elizabeth Jaskolski for the application and try to find the best possible quality with maximum compression.

What's Next?

● So close to the finish we do not give up. We now have the new websites of both Groovy Fogie and for the application "Minlufu completed. All documents for filing in the iTunes Store are prepared. The testers are waiting impatiently for their use.

 

34th Week 2010

Sonja interpreter of "millionways" gave us a tip: "You your music should necessarily also in Germany protect notary will have. The pieces fit in a zip file and have the idea for a song (album). We store all our work digitally and encoded by the notary. With the notarial deposit with PriorMart her creates an irrefutable proof of Siegel. This makes it easier to enforce copyright and plagiarism deterrent. Our artists project "jump Sound" cooperates with Prior Mart, so get jump sound users the PriorMart service cheaper. For the launch would be certainly appropriate for your project, the entry-level package for 49.00 EUR. This includes a notary deposit costs including the written certification for up to 50MB. In mp3 format as fits into an entire album, each song is that a very low price. Ballad of each file, ie, several songs have to be combined into an archive file (Zip file). "

● We report the Songs of Jim and Elizabeth Jaskolski immediately over the prior-Mart service, and now also have the deed received.

Unfortunately, Alvaro and Eugene had their participation in our project because of their commitments to restrict student now. We would like to take this opportunity once again for Alvaro and Eugene's extraordinary, thanks to a lot of commitment executed. Enriched with their help, our application and they have been painstakingly created in the conditions required for our project quickly lead to a half years to a successful conclusion: the registration of the application "Minlufu" at Apple.

● We want to finally advance to a second, actual phase, namely to collect money for social projects.

We are in contact with Stephan Diederich, a former colleague of Prof. Dr. Reinhard men, Chair in computer science at the University of Heidelberg V. He has seen the previous work on Minlufu and wrote the following:

● "The good news ahead: The project is in good condition and should be further developed. Refactoring here and there could be an advantage, because it recognizes agencies to make a grown project. However, this is completely normal for this form for a timely completion a project of the size and is not a problem should be done in a very short time dar. Many of the entries in the Mantis Buglog (together about five days, including training time). The biggest chunk will be to make the game tough. Here one can find it difficult to estimate, I would estimate, however, this one week. "

We get in contact with Dominik Grüntjens, computer scientist in the Computer Graphics at the Institute for Computational, University of Koblenz Landau.

● Dominik Grüntjens will help us find a computer scientist or a computer that is ready in October, to help us for two to three weeks for the completion of Minlufu.

 

48th Week 2010

Meanwhile, the Christmas season and the winter has begun. All of Germany is in November (!) 2010 already under a white blanket of snow. Unfortunately, from our "well deserved" vacation came to nothing. Health problems and the death of our mother were very charged. But there was also good news.

● We received an email from Mareike Stier: "I'm off the phone with my advisor Dominik Grüntjens and he told me about your project and told that you need a computer to complete your application. I'm currently studying at the University of Koblenz and Computational am in the final phase of my thesis. These I will make the end of September. The aim of the thesis was to develop a tourist city tour of Regensburg on the iPhone.

Due to the thesis I have programming experience in the field of iPhone development starting in October and could give you help with your project.

If you are interested you can contact by phone or e-mail to me! "

Of course we have set ourselves with Mareike Stier. It has schools in Toronto, Brussels and Washington, DC visits, speaks perfect English and has basic knowledge of French. From October 2004 she studied at the University of Koblenz Computational, Computer Graphics & Image Processing. The topic of her essay was: "Development of an interactive surfing game with the Wii Balance Board" (written A 3D computer game in JAVA).

From April 2010 to September 2010 she has in her thesis Regensburg, Regensburg Experience - Development of an adventurous scavenger hunt-AR on the iPhone wrote "and ending with a score of 1.1.

● Meanwhile, Mareike Stier her degree in Computational from the University of Koblenz Dipl. computer scientist with distinction) and is looking for a job as a graduate / Project Manager / Research Fellow in Image Processing, Virtual Reality & Augmented Reality, Mobile (iPhone) software development, user experience . It offers in addition to their qualification practice experience includes in OpenGL, Java, Objective-C (iPhone Programming), UML, PHP, C. For more information, visit http://www.xing.com/profile/Mareike_Stier 

We use the time to work up to our meeting with Mareike Stier end of September, all the entries in our Mantis bug report and add other details. Despite the scale of 59 entries, we are still hopeful to submit the application until the end of November to: http://www.groovyfogies.com/images/groovy-fogies-bugreport-mantis.pdf. For more details on our bug, we will post later here.

● Mareike Stier starts in early October with her work.

Disillusionment follows after the first week. It turns out that it has become clear from our originally structured project in the last six years an elusive, in part, confusing work. Many decisions we have made with Alvaro and Eugene ad hoc, from originally 180 text instructions include more than 500 now. In an attempt to make our application better and more interesting, our short-term decisions have led to a barely manageable chaos. In addition, we have omitted for lack of time to any comment.

Even the refactoring is thus a major problem.

While processing the Mareike Stier its assigned tasks with the utmost care and utmost accuracy, we help by adding individual explanations of Mantis entries again.

● e.g. Behavior of the app on a player who has lost his game and are not registered in the highscore list: http://www.groovyfogies.com/images/worldmap_lost_not_registered.pdf.  Further details on other queries we will post later here.

We continue to discuss the determination of the "High Scores", here is an extract from our correspondence with Mareike Stier:

● "The calculated score is made up of: current core = captured star / required time / handicap. The handicap affects the values: basket size, basket capacity, StarThief frequency, StarThief speed, starThiefStealing, star falling frequency, speed falling star, avatar speed (GameLayer.m lines 42 - 50). We then found that in HCP all levels are already taken into account, we have to do any additional calculations, but HCP can leave the real operand to determine the scores. However, we wanted to change the definition of avatar speed (see mantis 214): Currently avatar speed is determined only by an HCP (GameLayer.m lines 385 ff). avatar speed must however be a function of frequency falling star falling star and determined speed: The more stars and the faster the stars fall from the sky, the faster the avatar has to run as a function of tilt angle of the device. Now for the problem with value 0: Can only catchedStars temperatures 0. Suggestion: If catchedStars = 0, the result is expressed in the app to 0,000. So that every other value from 1 star is higher. If that does not make sense, we would have to add new text, eg: Sorry, you did not catch any stars. Your result can not be rated. "

We are very grateful for the Mareike Stier always good cooperation in recent weeks and their commitment to our project and hope that she still continues to fight for a while with us to the application "Minlufu" finish.

● We wish all our readers and our supporters a joyful Christmas season, Merry Christmas and a Happy New year 2011. We will be back in the new year.

 

Dear readers of our journal:
We are thankful for any technical assistance and constructive criticism for our project: GroovyFogies@web.de

 

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